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Europe Virtual Reality Gaming Market Size, Share, & Report 2023-2028
The latest report by IMARC Group, titled “Europe Virtual Reality Gaming Market: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028”, offers a comprehensive analysis of the industry, which comprises insights on the Europe virtual reality gaming market report. The report also includes competitor and regional analysis, and contemporary advancements in the market.
The Europe virtual reality gaming market size reached US$ 6.2 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 17.1 Billion by 2028, exhibiting a growth rate (CAGR) of 17.6% during 2023-2028.
Virtual reality (VR) gaming refers to a three-dimensional (3D) environment created by VR software that makes the virtual world appear real to the users. It includes 3D images that can be explored interactively on computing devices using a touchscreen mouse and keys. Presently, more immersive and sophisticated versions of these games, which involve wraparound displays and VR headsets and rooms with wearable computers and other sensory components, are readily available in the region.
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The growing popularity of 360-degree videos among the young population, allowing users to watch through every angle and an option to rotate and pan as per the requirement, is primarily driving the Europe virtual reality gaming market. Furthermore, the elevating need for realistic gaming experiences is also augmenting the market growth. Apart from this, the escalating demand for VR online video games and the growing number of casual and professional gamers are positively influencing the regional market. Moreover, the increasing reliance on smartphones and laptops and the rising penetration of high-speed internet connectivity are further bolstering the market growth.
Besides this, the growing number of startups offering realistic, artistic, and cultural games and the introduction of new three-dimensional features in VR gaming that allow the user to move around and interact with the objects in it are acting as significant growth-inducing factors. Additionally, leading companies are investing in research and development (R&D) activities to launch advanced products and expand their existing consumer base, which is also catalyzing the regional market. In addition to this, the introduction of PCs and laptops that support innovative features, such as high-quality graphics, facial recognition, and gesture-based gaming, is expected to drive the Europe virtual reality gaming market in the coming years.
By the IMARC Group, Some of the Top Competitive Landscape Operating in the Market are Given Below:
- Fove
- HTC
- Razor
- Samsung
- Sony
- Zeiss International
- AMD
- GoPro
- Largan Precision
- Nvidia
- Qualcomm
Explore the Full Report with Charts, Table of Contents, and List of Figures: https://www.imarcgroup.com/europe-virtual-reality-gaming-market
Key Market Segmentation:
Breakup by Segment:
- Software
- Hardware
Breakup by Device:
- Personal Computers
- Gaming Consoles
- Mobile Devices
Breakup by Age Group:
- Adults
- Children
Breakup by Types of Games:
- Racing
- Adventure
- Fighting
- Shooting
- Mystery Thriller
- Puzzle
- Science Fiction
- Others
Key highlights of the Report:
- Market Performance (2017-2022)
- Market Outlook (2023-2028)
- COVID-19 Impact on the Market
- Porter’s Five Forces Analysis
- Historical, Current and Future Market Trends
- Market Drivers and Success Factors
- SWOT Analysis
- Structure of the Market
- Value Chain Analysis
- Comprehensive Mapping of the Competitive Landscape
Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.
About Us
IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.
IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.
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