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Virtual Reality Industry Business & Investment Opportunity (2018 – 2022) Market Research Reports

Pune, India, 6th February 2018: WiseGuyReports announced addition of new report, titled “Virtual Reality Technologies: Global Market to 2022”.
Published 06 February 2018
Summary
Virtual reality, also called as near-reality, is a computer-generated environment created through the combination of hardware and software allowing users to interact with an artificial 3D environment by using a head-mounted display and input tracking devices. With the use of a various range of systems such as headsets, gloves etc. and computer technology, the VR is implemented by stimulating the user’s sensors.
 
According to Research estimates, the global virtual reality technologies market was valued at $2.3 billion in 2016 and is estimated to grow at a CAGR of 60.5% and to reach $39.4 billion by 2022.
 
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The growth of the VR technologies market is driven by the decreasing cost of VR hardware due to the increasing use of head-mounted displays systems in gaming, healthcare, education and other applications resulting in increasing consumer awareness and the expanding content selection. The advancing mobile industry and involvement of VR in automotive sector is expected to play a significant role in boosting the market growth.
 
However, factors like weak VR content, lack of VR familiarity, and over-pricing are some of the major hurdles to VR market on its road to mass adoption in the consumer and enterprise space.
 
The global market for virtual reality technologies has been segmented based on component, technology, application, and geography. Based on components, the market has been classified into hardware and software. The hardware component is further segmented into input devices, VR engine, and output devices and the software segment is further segmented into application software and cloud-based solutions. Based on technology, the VR market has been segmented into immersive, non-immersive, semiimmersive, and distributed VR technologies. Based on applications, this report has segmented the market into healthcare, gaming, education, military, engineering, and others. Geographically, the market has been segmented into North America, Europe, Asia-Pacific, and ROW.
 
The global VR market by selling VR products were $2.3 billion in 2016 and is expected to reach $39.4 billion by 2022, at a CAGR of 60.5% from 2017 through 2022. Asia-Pacific accounts for the largest market share of the global VR market, followed by North America and Europe.
 
Key market participants include
Samsung, Sony, HTC Vive, Alphabet (Google), and Oculus VR.7D VISION
ALPHABET INC. (GOOGLE INC.)
CHRISTIE DIGITAL SYSTEMS USA INC.
DPVR (SHANGHAI LEXIANG TECHNOLOGY CO., LTD)
EMAGIN, INC.
EON REALITY INC.
GRAVITY JACK INC.
HTC CORP.
HUAWEI TECHNOLOGIES CO., LTD.
IAMGENIUSVR
MARXENT LABS LLC
MERGE LABS, INC.
NINTENDO CO. LTD
NVIDIA CORP.
OCTAGON STUDIO LTD.
OCULUS VR LLC
PICO TECHNOLOGY CO LTD
QUALCOMM INC.
SAMSUNG ELECTRONICS CO., LTD.
SONY CORPORATION
TPCAST
Unity Technologies
VIRTALIS LTD.
VR UNION LTD.
WORLDVIZ
ZEISS
 
Table of Content: Key Points
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Scope of Report
Intended Audience
Methodology and Information Sources
Geographic Breakdown
Analyst's Credentials
Chapter 2 Summary and Highlights
Chapter 3 Virtual Reality Technologies Market Overview
Market Evolution
Finally, the Virtual reality in the 21st century
Virtual Reality Devices by Type
Head-Mounted Displays (HMD)
Gesture Control Devices
Future Expectations
Current Market Overview
Value Chain
Component Manufacturers and Tech enablers:
Device Manufacturers:
Enterprise Application Developer:
Distributors & Retailers:
 
…Continued                            
 
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