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Video Games Market Key Player Revenue, SWOT, PEST & Porter’s Analysis Worth USD 752.86 Billion in 2032

Rising number of virtual gaming competitions around the world is one of the major factors driving market revenue growth
Published 03 July 2023

The latest and updated research report on the Global Video Games Market covers a comprehensive overview of the Video Games market, future economic condition, competitive landscape mapping, supply and demand trends, and production and consumption analysis.

The Video Games Market is a vibrant and rapidly expanding sector within the global entertainment industry. This market encompasses a wide array of platforms, including consoles, personal computers, and mobile devices, and spans numerous genres, from action and adventure to sports and simulation. The market also includes various business models, such as premium games, free-to-play games, and subscription services.

The global video games market size was USD 221.30 Billion in 2022 and is expected to register a steady revenue CAGR of 13.0% during the forecast period, according to latest analysis by Emergen Research. One of the key drivers of the Video Games Market is the increasing penetration of internet connectivity and smart devices worldwide. This has made video games more accessible to a broader audience, contributing to the market's growth. Additionally, the ongoing advancements in technology have led to the development of more immersive and engaging gaming experiences, further fueling demand.

However, the Video Games Market also faces certain restraints. The high cost of game development, particularly for AAA titles, can be a significant barrier for many companies. Additionally, the market is highly competitive, with numerous players vying for a share of the consumer's attention and wallet. The issue of video game addiction and its potential negative impacts on mental health is another concern that could potentially limit the market's growth.

Despite these challenges, several factors are contributing to the continued expansion of the Video Games Market. The ongoing COVID-19 pandemic has led to increased demand for home entertainment options, including video games. Furthermore, the rise of esports and the increasing acceptance of video games as a legitimate form of entertainment and even a professional pursuit are also driving market growth.

Government statistics underscore the significance of the Video Games Market. According to a report by the U.S. Bureau of Economic Analysis, the video game industry contributed $11.3 billion to the U.S. GDP in 2020. Furthermore, a study by the Entertainment Software Association found that the industry directly and indirectly supported over 429,000 jobs in the U.S. in the same year.

In terms of global statistics, a report by the United Nations Conference on Trade and Development (UNCTAD) noted that the global video game industry saw a 20% increase in sales in 2020, reaching a total of $159.3 billion. This makes the video game industry larger than the global movie and North American sports industries combined.

Additionally, the report also gives an insight into product portfolios, costs, sales, production capacities, and market players. Raw materials, demand analysis, product flow, and distribution channels have been studied and surveyed extensively in this research report.

Download Sample PDF Copy of this Report to understand structure of the complete report (Including Full TOC, Table & Figures) @ https://www.emergenresearch.com/request-sample/2032

The Global Video Games Report is a panoramic study of the overall Video Games market published by Emergen Research and covers a wide-ranging analysis of the technological advancements and product developments in the Video Games market. The report provides a detailed analysis of the key factors of the Video Games market that are expected to have a positive impact on the growth of the Video Games industry.

Key Benefits of the Report:

  • Comprehensive analysis of the competitive scenario and its changing dynamics
  • Analytical data with detailed SWOT analysis and Porter’s Five Forces analysis
  • In-depth 8-year analysis of the Global Video Games Market
  • Critical understanding of the key market segments
  • Comprehensive analysis of the drivers, restraints, trends, and opportunities
  • Detailed regional analysis and extensive company profiling
  • Extensive assessment of current and emerging trends of the market

Key companies operating in the Video Games market include:

Epic Games, Inc., Microsoft Corporation, Ubisoft Entertainment, Nintendo, Sony, Gameloft, BLIZZARD ENTERTAINMENT, INC., TENCENT HOLDING LIMITED, Electronic Arts Inc., and Take-Two Interactive Software, Inc

The report further studies the key companies operating in the industry and their company profiles, product portfolio, expansion strategies, and strategic alliances such as mergers and acquisitions, collaborations, and joint ventures, among others. It also offers insights into their market reach and global position, along with highlights about their achievements and financial standings.

Some Key Highlights From the Report


  • The multiplayer segment accounted for largest revenue share in the global video games market in 2022. This is because multiplayer games are among the most popular, with thousands of daily users, which provide a more interesting and competitive experience than single player ones. By 2020, there were 932 million online players, and by 2022, 54% of the most avid players played multiplayer games at least once a week for an average of seven hours. Games with many players encourage a sense of community, which makes it simpler for users to establish friends and partake in social play. The action segment is expected to register steady revenue growth rate in the global video games market during the forecast period. This is due to increasing number of developers focusing on creating compelling pilots, as smooth transitions between levels is becoming the top priority. The primary attraction of action games is that these are simple to start playing but gradually get harder as a player goes. The best action games combine the best elements of this genre to create an experience that can only be found in an action game. God of War and Call of Duty are popular instances of how fun and sophisticated action games can be since a lot of attention to detail goes into the graphics, gameplay, and controls.
  • The North America accounted for largest revenue share in the global video games market in 2022 This is attributed to rising number of key strategic initiatives and funding in the field of video games, as well as increasing consumer interest and rapid adoption of video gaming in various platforms such as mobile and console gaming, especially in the U.S.,. For instance, according to a 2020 Entertainment Software Association (ESA) research, the average age of gamers is rising as video games become more prevalent in American culture. The data show that while 38% of gamers are still in the 18- to 34-year-old age range, 6% of them are 65 years of age and older.

Browse Full Report with Facts and Figures of Video Games Market Report @ https://www.emergenresearch.com/industry-report/video-games-market

The report is an investigative study of the technological developments and product advancements, along with a regional analysis for each product and application offered in the market. The fundamental objective of the report is to give an insight into the workings of the Video Games industry. It provides an accurate and strategic outlook of the market with a thorough assessment of the segments and sub-segments of the market. It provides a panoramic view of the industry to offer a deeper understanding of the global industry.

Video Games Market Segmentation:

Game Play Outlook (Revenue, USD Billion; 2019-2032)

  • Single Player
  • Multi-Player

Platform Outlook (Revenue, USD Billion; 2019-2032)

  • Mobile
  • PC
  • Console

Genre Outlook (Revenue, USD Billion; 2019-2032)

  • Action
  • Adventure
  • Arcade
  • Indie
  • Racing
  • Shooting
  • Role Playing Games (RPG)
  • Sports
  • Strategy
  • Puzzles
  • Others

The report further examines the market in the key regions of the world with regard to production and consumption patterns, import/export, supply and demand ratio, revenue generation, market share and size, and presence of prominent players in the regions. The report also covers the expansion plans undertaken by companies in the regions under the regional analysis section.

Key regions in the market include:

  • North America
  • S.
  • Canada
  • Europe
  • K.
  • Italy
  • Germany
  • Asia Pacific
  • India
  • Japan
  • China
  • Latin America
  • Chile
  • Brazil
  • Argentina
  • Rest of Latin America
  • Middle East & Africa
  • Saudi Arabia
  • A.E.

Key Questions Addressed in the Report:

  • Who are the leading players in the Video Games industry?
  • Which region is expected to dominate the market in the coming years?
  • What are the key applications of Video Games?
  • Which segment is expected to garner traction during the coming years?
  • What are the key strategies adopted by leading players in the market?

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Thank you for reading our report. Please get in touch with us if you have any query regarding the report or its customization. Our team will ensure the report is best suited to your needs.

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About Us:

Emergen Research is a market research and consulting company that provides syndicated research reports, customized research reports, and consulting services. Our solutions purely focus on your purpose to locate, target, and analyse consumer behavior shifts across demographics, across industries, and help clients make smarter business decisions. We offer market intelligence studies ensuring relevant and fact-based research across multiple industries, including Healthcare, Touch Points, Chemicals, Types, and Energy. We consistently update our research offerings to ensure our clients are aware of the latest trends existent in the market. Emergen Research has a strong base of experienced analysts from varied areas of expertise. Our industry experience and ability to develop a concrete solution to any research problems provides our clients with the ability to secure an edge over their respective competitors.

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