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New Research study of Augmented Reality & Virtual Reality For Tourism Market and its Detail Analysis by Focusing on Key Players like Vuzix, Samsung Electronics, Qaulcomm, Oculus VR, Eon Reality, Magic Leap, Blippar, Google, Microsoft Corporation
This research report presents a Augmented Reality & Virtual Reality For Tourism market by type of carriers. It outlines the market shares for key vendors such Vuzix, Samsung, Qaulcomm, Oculus VR, Eon Reality, Magic Leap, Blippar, Google, and Microsoft.
Published 11 September 2018

Augmented Reality is an “enhanced” version of reality created using technology to add images, information or both into the environment. Virtual Reality is a form of simulated environment created with computer technology. Augmented Reality could transform the way you travel. If you have technology that supports augmented/ virtual reality such as a mobile device or a headset, then you can gain information about the places you visit, when you are there. Moreover, some applications may provide you a virtual tour before you go to a place, which may influence your decision.
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New research report takes a close and analytical look at the various companies that strive for a higher share of the global Augmented Reality & Virtual Reality For Tourism market. Data on the leading and fastest-growing segments along with what drives them has been given. This report implements a balanced mix of primary and secondary research methodologies for its analysis. The market is segmented on the basis of key criteria. For this purpose, a section dedicated to company profiles has been included in the report.
Top Companies Profiled in this Report includes; Google Inc., Microsoft Corporation, Vuzix Corporation, Samsung Electronics Co., Ltd., Qaulcomm Inc., Oculus VR Inc., Eon Reality Inc, Infinity Augmented Reality Inc. , Magic Leap, Inc., Blippar Inc., Daqri LLC
Various factors are responsible behind the market’s growth trail, which are studied at length in the report. In addition, the report lists down the restraints that are posing threat to the global Augmented Reality & Virtual Reality For Tourism market. It also gauges the bargaining power of suppliers and buyers, threat to the new entrants and product substitute, and the degree of competition prevailing in the market. The influence of the latest government guidelines is also analyzed in detail in the report. It studies the market’s trajectory between forecast periods.
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Reason to Access Augmented Reality & Virtual Reality For Tourism Market Research Report:
Augmented Reality & Virtual Reality For Tourism market is segmented on the basis of various parameters. The factors which are impacting the market’s growth are studied in detail. The report also presents a overall weaknesses which companies operating in the market must avoid in order to enjoy sustainable growth through the course of the forecast period. Besides this, profiles of some of the leading players operating and encouraging in the growth of the global market are included in the study. Additionally, using SWOT analysis, markets weaknesses and strengths are analyzed. It also helps the report provide insights into the opportunities and threats that these companies may face during the forecast period.
Table of Contents
Global Augmented Reality & Virtual Reality For Tourism Market Research Report
Chapter 1 Augmented Reality & Virtual Reality For Tourism Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Production, Revenue (Value) by Region
Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions
Chapter 6 Global Production, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Augmented Reality & Virtual Reality For Tourism Market Forecast
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