IT Industry Today
New Analysis Projects Europe Gaming Market to Reach USD 176.2 Billion by 2033 With 3 Key Growth Drivers
Market Overview
The Europe gaming market reached a size of USD 84.8 Billion in 2024 and is expected to grow to USD 176.2 Billion by 2033, with a CAGR of 8% during the forecast period 2025-2033. Growth is fueled by increasing smartphone use, the popularity of eSports, advancements in VR and cloud gaming, establishing Europe as a key player in the global gaming sector.
Study Assumption Years
- Base Year: 2024
- Historical Year/Period: 2019-2024
- Forecast Year/Period: 2025-2033
Europe Gaming Market Key Takeaways
- The Europe gaming market size was USD 84.8 Billion in 2024.
- The market is projected to grow at a CAGR of 8% during 2025-2033.
- The forecast period spans from 2025 to 2033.
- The market growth is driven by a surge in smartphone usage and eSports popularity.
- The expanding video gaming sector is supported by cutting-edge technologies like cloud gaming and virtual reality.
- The industry faces challenges around diversity and inclusion but sees opportunities in regions like Eastern Europe and the Balkans.
- Cross-platform gaming and cloud gaming services are transforming gameplay modes and distribution.
Download a sample copy of the report: https://www.imarcgroup.com/Europe-Gaming-Market/requestsample
Market Growth Factors
The European gaming market is driven by the growing gaming population, especially among the young population, advancements in technology such as virtual reality (VR) and augmented reality (AR) gaming, and the growing preference for mobile games. This has led to the development of interactive and engaging gaming experiences to drive user engagement and reach a wider number of end-users.
Cross-platform gaming also drives market growth. It allows players to shift between consoles and content smoothly, and enables playing online with players on other platforms. Cloud gaming services, adopted as a major method of playing games that enable streaming of high-quality content without additional purchases, also drive market growth.
eSports grew rapidly. A projected global audience may reach 640 million by 2025. People invested in e-sports infrastructure. They purchased television rights and sponsorships. Professional eSports leagues spread. These actions also contributed to the industry's increasing importance. This economic situation can strengthen because of government initiatives such as the UK's Video Games Tax Relief. This strengthens Europe's competitive position in the global video game market.
Market Segmentation
Device Type
- Consoles: Offer high-quality visuals and immersive experiences with advanced features such as ray tracing and high frame rates, appealing mainly to hardcore gamers.
- Mobiles and Tablets: Highly popular due to accessibility, a wide variety of gaming experiences, and the prevalence of powerful mobile hardware and high-speed internet.
- Computer: A varied ecosystem with customization, enhanced visuals and digital distribution platforms like Steam, supporting esports and streaming cultures.
Platform
- Online: Encompasses multiplayer, browser-based, and mobile games requiring internet; supports social networking, competition, and digital distribution with monetization through in-game purchases, subscriptions, and ads.
- Offline: Includes single-player games on consoles, PCs, and mobile; focuses on storyline, exploration, and strategy with monetization via game purchases, DLCs, and expansion packs.
Revenue Type
- In-Game Purchase: A major revenue portion from microtransactions, DLCs, and loot boxes, heavily utilized in mobile gaming with freemium models.
- Game Purchase: Revenue from upfront sale of full games across platforms; includes premium AAA titles and indie games.
- Advertising: Revenue from banners, sponsored content, product placements, and video ads within games, particularly in mobile gaming.
Type
- Adventure/Role Playing Games: Narrative-driven games with quests and rich world exploration, exemplified by titles like The Witcher and Skyrim.
- Puzzles: Games challenging problem-solving and mental agility, appealing to casual and hardcore gamers alike.
- Social Games: Games enabling online social interaction and cooperation, from casual simulations to competitive multiplayer titles.
- Strategy: Games emphasizing critical thinking and tactical planning, ranging from RTS to turn-based titles.
- Simulation: Games mimicking real-world activities or environments offering escapism or complex challenge.
Age Group
- Adult: Gamers 18+ seeking immersive, complex experiences with mature themes and intricate gameplay; high disposable income supports premium hardware and multiplayer engagement.
- Children: Under 18 gamers favor colorful, simple, and age-appropriate games; includes educational and licensed content accessible via multiple platforms.
Country
- Germany: Strong PC gaming culture, growing mobile gaming, esports presence; high disposable income leads to significant gaming expenditures.
- France: Diverse and innovative gaming community with a focus on console gaming, narrative and indie games, and government support.
- United Kingdom: Large, diverse market with strong console gaming, a growing indie scene, esports growth, and shift to digital/cloud platforms.
- Italy: Popularity of consoles among youth, rising mobile gaming, and an appreciation for narrative and social gaming.
- Spain: Vibrant community with multiplayer console gaming, popular mobile/social games, growing esports, and increasing digital connectivity.
Regional Insights
Europe stands as a formidable gaming region driven by advanced connectivity, with 91% internet availability in 2023 and 80% 5G coverage, boosting multiplayer and online engagement. The EU video gaming sector was valued at approximately €23.48 billion in 2022, with Spain alone showing a €1,281 million turnover in 2021. Government incentives like the UK's Video Games Tax Relief further fuel regional growth.
Key Players
- CD Projekt S.A.
- Embracer Group
- Enad Global 7 AB (publ)
- Focus Entertainment
- Gameloft SE
- Keywords Studios Plc
- Nacon
- Paradox Interactive AB
- Thunderful Group AB
- Ubisoft Entertainment SA
If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.
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