IT Industry Today

Healthcare Gamification Market Driven By Akili Interactive Labs, CogniFit, Nike, Mango Health, Ayogo Health, hubbub health, Bunchball , EveryMove

Healthcare Gamification Market Forecast to 2027 - Covid-19 Impact and Global Analysis - By Game Type (Casual Games, Serious Games, and Exercise Games), By Application (Fitness Management, Medical Training, Physical Therapy, and Others), End User (Enterprise-Based Users and Consumer Based Users), and Geography
Published 02 February 2021
What is Healthcare Gamification?

Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.

Get Sample PDF Report Copy at:   https://www.theinsightpartners.com/sample/TIPRE00002866/

Competitive Landscape:

  • Fitbit, Inc.
  • Ayogo Health Inc.
  • hubbub health, inc.
  • Microsoft
  • Bunchball inc.
  • EveryMove
  • Akili Interactive Labs, Inc.
  • CogniFit
  • Mango Health
  • Nike, Inc

Scope of the Report:

The report specifically highlights the Healthcare Gamification market share, company profiles, regional outlook, product portfolio, a record of the recent developments, strategic analysis, key players in the market, sales, distribution chain, manufacturing, production, new market entrants as well as existing market players, advertising, brand value, popular products, demand and supply, and other important factors related to the market to help the new entrants understand the market scenario better.

To comprehend global Healthcare Gamification market dynamics in the world mainly, the worldwide market is analyzed across major global regions: North America (United States, Canada and Mexico), Europe (Germany, France, United Kingdom, Russia and Italy), Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia), South America (Brazil, Argentina), Middle East & Africa (Saudi Arabia, UAE, Egypt and South Africa)

The study assesses factors such as segmentation, description, and applications of Healthcare Gamification industries. It derives accurate insights to give a holistic view of the dynamic features of the business, including shares, profit generation, thereby directing focus on the critical aspects of the business.

Competitive scenario:

Several manufacturers in the market are engaging in research and development to provide technologically advanced products; thus, this factor is driving the growth of the Healthcare Gamification market. However, high maintenance charges may restrain the growth of the Healthcare Gamification market. Furthermore, the rising trend of home brewing in various countries is the major factor anticipated to witness massive demand during the forecast period.

This research provides detailed information regarding the major factors influencing the growth of the Healthcare Gamification Market in Global and Regional Level (drivers, restraints, opportunities, and challenges), forecast of the market size, in terms of value, market share by region and segment; regional market positions; segment and country opportunities for growth; New product developments, strengths and weaknesses, brand portfolio; Marketing and distribution strategies; challenges and threats from current competition and prospects; Key company profiles, SWOT, product portfolio and growth strategies.

The research provides answers to the following key questions:

1.What is the estimated growth rate of the market for the forecast period 2020–2027? What will be the market size during the estimated period?
2. What are the key driving forces responsible for shaping the fate of the Healthcare Gamification market during the forecast period?
3. Who are the major market vendors and what are the winning strategies that have helped them occupy a strong foothold in the Healthcare Gamification market?
4. What are the prominent market trends influencing the development of the Healthcare Gamification market across different regions?
5. What are the major threats and challenges likely to act as a barrier in the growth of the Healthcare Gamification market
6. What are the major opportunities the market leaders can rely on to gain success and profitability?

Buy Complete Report at: https://www.theinsightpartners.com/buy/TIPRE00002866/

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Healthcare, Manufacturing, Automotive and Defense.

Contact Us:
Call: +1-646-491-9876
Email: sales@theinsightpartners.com

Other Industry News

Ready to start publishing

Sign Up today!