IT Industry Today
Game-based Learning in the US 2018 Market Expected to Grow at CAGR 17% and Forecast to 2022
WiseGuyReports.Com Publish a New Market Research Report On –“ Game-based Learning in the US 2018 Market Expected to Grow at CAGR 17% and Forecast to 2022”.
Published 02 August 2018
This market research report presents a comprehensive analysis of the game-based learning market in the US based on product (knowledge and skill-based games, cognitive ability-based games, and other games) and end-user (academic and non-academic).
Get a Sample Report @ https://www.wiseguyreports.com/sample-request/3035693-game-based-learning-market-in-the-us-2018-2022
For more information or any query mail at sales@wiseguyreports.com
The market research analysts predict that the market will grow at a CAGR ofmore than 17% by 2022.
Key questions answered in the report include
• What will the market size and the growth rate be in 2022?
• What are the key factors driving the game-based learning market in the US?
• What are the key market trends impacting the growth of the game-based learning market in the US?
• What are the challenges to market growth?
• Who are the key vendors in the game-based learning market in the US?
• What are the market opportunities and threats faced by the vendors in the game-based learning market in the US?
• What are the trending factors influencing the market shares of the US?
• What are the key outcomes of the five forces analysis of the game-based learning market in the US?
Ask Query @ https://www.wiseguyreports.com/enquiry/3035693-game-based-learning-market-in-the-us-2018-2022
Table Of Contents – Major Key Points
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
• Market ecosystem
• Market characteristics
• Market segmentation analysis
PART 05: MARKET SIZING
• Market definition
• Market sizing 2017
• Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
• Bargaining power of buyers
• Bargaining power of suppliers
• Threat of new entrants
• Threat of substitutes
• Threat of rivalry
• Market condition in 2017
PART 07: MARKET SEGMENTATION BY PRODUCT
• Overview
• Comparison by product
• Knowledge and skill-based games– Market size and forecast 2017-2022
• Cognitive ability-based games – Market size and forecast 2017-2022
• Other games – Market size and forecast 2017-2022
• Market opportunity by product
PART 08: CUSTOMER LANDSCAPE
PART 09: MARKET SEGMENTATION BY END-USER
• Overview
• Comparison by end-user
• Academic– Market size and forecast 2017-2022
• Non-academic – Market size and forecast 2017-2022
• Market opportunity by end-user
PART 10: DECISION FRAMEWORK
PART 11: DRIVERS AND CHALLENGES
• Market drivers
• Market challenges
PART 12: MARKET TRENDS
• Increasing popularity of mobile technologies
• Growing integration of visual technologies such as AR and VR
• Rising focus on personalized learning
• Surging demand for IoT and wearable devices
• Increasing adoption in US military and healthcare sectors
PART 13: VENDOR LANDSCAPE
• Overview
• Landscape disruption
• Competitive scenario
Continued……
For more information or any query mail at sales@wiseguyreports.com
CONTACT US:
NORAH TRENT
Partner Relations & Marketing Manager
sales@wiseguyreports.com
www.wiseguyreports.com
Ph: +1-646-845-9349 (US)
Ph: +44 208 133 9349 (UK)
ABOUT US:
Wise Guy Reports is part of the Wise Guy Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe. Wise Guy Reports features an exhaustive list of market research reports from hundreds of publishers worldwide. We boast a database spanning virtually every market category and an even more comprehensive collection of market research reports under these categories and sub-categories.
Share on Social Media
Other Industry News
Ready to start publishing
Sign Up today!