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Education Apps 2018 Global Market Key Players - Age of Learning, Duolingo, Edmodo, Lumosity, Rosetta Stone, WizIQ.....
Wiseguyreports.Com Adds “Education Apps – Global Market Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and Forecast to 2025” To Its Research Database.
Description:
This report studies the global Education Apps market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Education Apps market by companies, region, type and end-use industry.
The extensive use of smartphones and tablets by students for study purposes is the primary factor driving the growth of the education apps market. However, to include educational apps as a part of the learning process, educational institutions must have a strong ICT infrastructure. For this, educational institutions need to invest heavily in installing software and enhancing server capabilities. Educational apps are extensively promoting collaborative learning and active learning. Consequently, K-12 and higher education segments across the globe are emphasizing on including such apps in their education digitization framework.
One trend in the market is growing focus on wearable technology. In addition to improving the focus of students, the utilization of wearable technology will also provide a platform for students and instructors to share ideas and implement processes.
With the growing number of job opportunities in STEM fields, the coming years will observe a rise in the number of students opting for STEM subjects. This will subsequently drive the need for STEM-based learning apps and according to our market research analysts, this will be one of the primary factors that will fuel the growth of this market during the forecast period.
In 2017, the global Education Apps market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.
This report focuses on the global top players, covered
Age of Learning
Duolingo
Edmodo
Lumosity
Rosetta Stone
WizIQ
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Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Market segment by Type, the product can be split into
Wearable technology
Smartphones
Market segment by Application, split into
K-12 education
Higher education
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Table of Content:
Global Education Apps Market Size, Status and Forecast 2025
1 Industry Overview of Education Apps
1.1 Education Apps Market Overview
1.1.1 Education Apps Product Scope
1.1.2 Market Status and Outlook
1.2 Global Education Apps Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Education Apps Market by Type
1.3.1 Wearable technology
1.3.2 Smartphones
1.4 Education Apps Market by End Users/Application
1.4.1 K-12 education
1.4.2 Higher education
2 Global Education Apps Competition Analysis by Players
2.1 Education Apps Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
……
3 Company (Top Players) Profiles
3.1 Age of Learning
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Education Apps Revenue (Million USD) (2013-2018)
3.2 Duolingo
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Education Apps Revenue (Million USD) (2013-2018)
3.3 Edmodo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Education Apps Revenue (Million USD) (2013-2018)
3.4 Lumosity
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Education Apps Revenue (Million USD) (2013-2018)
3.5 Rosetta Stone
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Education Apps Revenue (Million USD) (2013-2018)
3.6 WizIQ
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Education Apps Revenue (Million USD) (2013-2018)
Continued…..
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