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AR Gaming Market 2018: Global Analysis By Key Players – Catchoom, Infinity Augmented Reality, Qualcomm, Aurasma

Wiseguyreports.Com Publish New Market Research Report On -“AR Gaming Market - Global Industry Analysis, Size, Share, Trends, Growth and Forecast 2018 - 2025”
Published 16 August 2018
AR Gaming Market 2018

This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.
Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming. 

In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future. 

The key players covered in this study 
Catchoom 
Infinity Augmented Reality 
Qualcomm Technologies 
Augmented Pixels 
Aurasma 
Blippar 
Total Immersion 
VividWorks 
Wikitude 
Zappar

 
Request a Sample Report @ https://www.wiseguyreports.com/sample-request/3338282-global-ar-gaming-market-size-status-and-forecast-2018-2025
 

The key players covered in this study 
Catchoom 
Infinity Augmented Reality 
Qualcomm Technologies 
Augmented Pixels 
Aurasma 
Blippar 
Total Immersion 
VividWorks 
Wikitude 
Zappar

Market segment by Type, the product can be split into 
Mobile Devices 
HMDs 
Smart Glasses

Market segment by Application, split into 
Innovators 
Early Adopters 
Early Majority

Market segment by Regions/Countries, this report covers 
United States 
Europe 
China 
Japan 
Southeast Asia 
India 
Central & South America

The study objectives of this report are: 
To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players. 
To present the AR Gaming development in United States, Europe and China. 
To strategically profile the key players and comprehensively analyze their development plan and strategies. 
To define, describe and forecast the market by product type, market and key regions.
 

Complete Report Details @ https://www.wiseguyreports.com/reports/3338282-global-ar-gaming-market-size-status-
and-forecast-2018-2025

 

Table of Contents –Analysis of Key Points

1 Report Overview 
1.1 Study Scope 
1.2 Key Market Segments 
1.3 Players Covered 
1.4 Market Analysis by Type 
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2013-2025) 
1.4.2 Mobile Devices 
1.4.3 HMDs 
1.4.4 Smart Glasses 
1.5 Market by Application 
1.5.1 Global AR Gaming Market Share by Application (2013-2025) 
1.5.2 Innovators 
1.5.3 Early Adopters 
1.5.4 Early Majority 
1.6 Study Objectives 
1.7 Years Considered

2 Global Growth Trends 
2.1 AR Gaming Market Size 
2.2 AR Gaming Growth Trends by Regions 
2.2.1 AR Gaming Market Size by Regions (2013-2025) 
2.2.2 AR Gaming Market Share by Regions (2013-2018) 
2.3 Industry Trends 
2.3.1 Market Top Trends 
2.3.2 Market Drivers 
2.3.3 Market Opportunities

3 Market Share by Key Players 
3.1 AR Gaming Market Size by Manufacturers 
3.1.1 Global AR Gaming Revenue by Manufacturers (2013-2018) 
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2013-2018) 
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI) 
3.2 AR Gaming Key Players Head office and Area Served 
3.3 Key Players AR Gaming Product/Solution/Service 
3.4 Date of Enter into AR Gaming Market 
3.5 Mergers & Acquisitions, Expansion Plans
……….

12 International Players Profiles 
12.1 Catchoom 
12.1.1 Catchoom Company Details 
12.1.2 Company Description and Business Overview 
12.1.3 AR Gaming Introduction 
12.1.4 Catchoom Revenue in AR Gaming Business (2013-2018) 
12.1.5 Catchoom Recent Development 
12.2 Infinity Augmented Reality 
12.2.1 Infinity Augmented Reality Company Details 
12.2.2 Company Description and Business Overview 
12.2.3 AR Gaming Introduction 
12.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2013-2018) 
12.2.5 Infinity Augmented Reality Recent Development 
12.3 Qualcomm Technologies 
12.3.1 Qualcomm Technologies Company Details 
12.3.2 Company Description and Business Overview 
12.3.3 AR Gaming Introduction 
12.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2013-2018) 
12.3.5 Qualcomm Technologies Recent Development 
12.4 Augmented Pixels 
12.4.1 Augmented Pixels Company Details 
12.4.2 Company Description and Business Overview 
12.4.3 AR Gaming Introduction 
12.4.4 Augmented Pixels Revenue in AR Gaming Business (2013-2018) 
12.4.5 Augmented Pixels Recent Development 
12.5 Aurasma 
12.5.1 Aurasma Company Details 
12.5.2 Company Description and Business Overview 
12.5.3 AR Gaming Introduction 
12.5.4 Aurasma Revenue in AR Gaming Business (2013-2018) 
12.5.5 Aurasma Recent Development 
12.6 Blippar 
12.6.1 Blippar Company Details 
12.6.2 Company Description and Business Overview 
12.6.3 AR Gaming Introduction 
12.6.4 Blippar Revenue in AR Gaming Business (2013-2018) 
12.6.5 Blippar Recent Development 
12.7 Total Immersion 
12.7.1 Total Immersion Company Details 
12.7.2 Company Description and Business Overview 
12.7.3 AR Gaming Introduction 
12.7.4 Total Immersion Revenue in AR Gaming Business (2013-2018) 
12.7.5 Total Immersion Recent Development 
12.8 VividWorks 
12.8.1 VividWorks Company Details 
12.8.2 Company Description and Business Overview 
12.8.3 AR Gaming Introduction 
12.8.4 VividWorks Revenue in AR Gaming Business (2013-2018) 
12.8.5 VividWorks Recent Development 
Continued…..
 
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