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AR Gaming Market 2018: Global Analysis By Key Players – Catchoom, Infinity Augmented Reality, Qualcomm, Aurasma
Wiseguyreports.Com Publish New Market Research Report On -“AR Gaming Market - Global Industry Analysis, Size, Share, Trends, Growth and Forecast 2018 - 2025”
Published 16 August 2018
AR Gaming Market 2018
This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.
Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Request a Sample Report @ https://www.wiseguyreports.com/sample-request/3338282-global-ar-gaming-market-size-status-and-forecast-2018-2025
The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses
Market segment by Application, split into
Innovators
Early Adopters
Early Majority
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players.
To present the AR Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
Complete Report Details @ https://www.wiseguyreports.com/reports/3338282-global-ar-gaming-market-size-status-
and-forecast-2018-2025
Table of Contents –Analysis of Key Points
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2013-2025)
1.4.2 Mobile Devices
1.4.3 HMDs
1.4.4 Smart Glasses
1.5 Market by Application
1.5.1 Global AR Gaming Market Share by Application (2013-2025)
1.5.2 Innovators
1.5.3 Early Adopters
1.5.4 Early Majority
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 AR Gaming Market Size
2.2 AR Gaming Growth Trends by Regions
2.2.1 AR Gaming Market Size by Regions (2013-2025)
2.2.2 AR Gaming Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 AR Gaming Market Size by Manufacturers
3.1.1 Global AR Gaming Revenue by Manufacturers (2013-2018)
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.2 AR Gaming Key Players Head office and Area Served
3.3 Key Players AR Gaming Product/Solution/Service
3.4 Date of Enter into AR Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans
……….
12 International Players Profiles
12.1 Catchoom
12.1.1 Catchoom Company Details
12.1.2 Company Description and Business Overview
12.1.3 AR Gaming Introduction
12.1.4 Catchoom Revenue in AR Gaming Business (2013-2018)
12.1.5 Catchoom Recent Development
12.2 Infinity Augmented Reality
12.2.1 Infinity Augmented Reality Company Details
12.2.2 Company Description and Business Overview
12.2.3 AR Gaming Introduction
12.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2013-2018)
12.2.5 Infinity Augmented Reality Recent Development
12.3 Qualcomm Technologies
12.3.1 Qualcomm Technologies Company Details
12.3.2 Company Description and Business Overview
12.3.3 AR Gaming Introduction
12.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2013-2018)
12.3.5 Qualcomm Technologies Recent Development
12.4 Augmented Pixels
12.4.1 Augmented Pixels Company Details
12.4.2 Company Description and Business Overview
12.4.3 AR Gaming Introduction
12.4.4 Augmented Pixels Revenue in AR Gaming Business (2013-2018)
12.4.5 Augmented Pixels Recent Development
12.5 Aurasma
12.5.1 Aurasma Company Details
12.5.2 Company Description and Business Overview
12.5.3 AR Gaming Introduction
12.5.4 Aurasma Revenue in AR Gaming Business (2013-2018)
12.5.5 Aurasma Recent Development
12.6 Blippar
12.6.1 Blippar Company Details
12.6.2 Company Description and Business Overview
12.6.3 AR Gaming Introduction
12.6.4 Blippar Revenue in AR Gaming Business (2013-2018)
12.6.5 Blippar Recent Development
12.7 Total Immersion
12.7.1 Total Immersion Company Details
12.7.2 Company Description and Business Overview
12.7.3 AR Gaming Introduction
12.7.4 Total Immersion Revenue in AR Gaming Business (2013-2018)
12.7.5 Total Immersion Recent Development
12.8 VividWorks
12.8.1 VividWorks Company Details
12.8.2 Company Description and Business Overview
12.8.3 AR Gaming Introduction
12.8.4 VividWorks Revenue in AR Gaming Business (2013-2018)
12.8.5 VividWorks Recent Development
Continued…..
CONTACT US:
Norah Trent
Partner Relations & Marketing Manager
sales@wiseguyreports.com
www.WiseGuyReports.com
Ph: +1-646-845-9349 (US)
Ph: +44 208 133 9349 (UK)
This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.
Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Request a Sample Report @ https://www.wiseguyreports.com/sample-request/3338282-global-ar-gaming-market-size-status-and-forecast-2018-2025
The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses
Market segment by Application, split into
Innovators
Early Adopters
Early Majority
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players.
To present the AR Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
Complete Report Details @ https://www.wiseguyreports.com/reports/3338282-global-ar-gaming-market-size-status-
and-forecast-2018-2025
Table of Contents –Analysis of Key Points
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2013-2025)
1.4.2 Mobile Devices
1.4.3 HMDs
1.4.4 Smart Glasses
1.5 Market by Application
1.5.1 Global AR Gaming Market Share by Application (2013-2025)
1.5.2 Innovators
1.5.3 Early Adopters
1.5.4 Early Majority
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 AR Gaming Market Size
2.2 AR Gaming Growth Trends by Regions
2.2.1 AR Gaming Market Size by Regions (2013-2025)
2.2.2 AR Gaming Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 AR Gaming Market Size by Manufacturers
3.1.1 Global AR Gaming Revenue by Manufacturers (2013-2018)
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.2 AR Gaming Key Players Head office and Area Served
3.3 Key Players AR Gaming Product/Solution/Service
3.4 Date of Enter into AR Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans
……….
12 International Players Profiles
12.1 Catchoom
12.1.1 Catchoom Company Details
12.1.2 Company Description and Business Overview
12.1.3 AR Gaming Introduction
12.1.4 Catchoom Revenue in AR Gaming Business (2013-2018)
12.1.5 Catchoom Recent Development
12.2 Infinity Augmented Reality
12.2.1 Infinity Augmented Reality Company Details
12.2.2 Company Description and Business Overview
12.2.3 AR Gaming Introduction
12.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2013-2018)
12.2.5 Infinity Augmented Reality Recent Development
12.3 Qualcomm Technologies
12.3.1 Qualcomm Technologies Company Details
12.3.2 Company Description and Business Overview
12.3.3 AR Gaming Introduction
12.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2013-2018)
12.3.5 Qualcomm Technologies Recent Development
12.4 Augmented Pixels
12.4.1 Augmented Pixels Company Details
12.4.2 Company Description and Business Overview
12.4.3 AR Gaming Introduction
12.4.4 Augmented Pixels Revenue in AR Gaming Business (2013-2018)
12.4.5 Augmented Pixels Recent Development
12.5 Aurasma
12.5.1 Aurasma Company Details
12.5.2 Company Description and Business Overview
12.5.3 AR Gaming Introduction
12.5.4 Aurasma Revenue in AR Gaming Business (2013-2018)
12.5.5 Aurasma Recent Development
12.6 Blippar
12.6.1 Blippar Company Details
12.6.2 Company Description and Business Overview
12.6.3 AR Gaming Introduction
12.6.4 Blippar Revenue in AR Gaming Business (2013-2018)
12.6.5 Blippar Recent Development
12.7 Total Immersion
12.7.1 Total Immersion Company Details
12.7.2 Company Description and Business Overview
12.7.3 AR Gaming Introduction
12.7.4 Total Immersion Revenue in AR Gaming Business (2013-2018)
12.7.5 Total Immersion Recent Development
12.8 VividWorks
12.8.1 VividWorks Company Details
12.8.2 Company Description and Business Overview
12.8.3 AR Gaming Introduction
12.8.4 VividWorks Revenue in AR Gaming Business (2013-2018)
12.8.5 VividWorks Recent Development
Continued…..
CONTACT US:
Norah Trent
Partner Relations & Marketing Manager
sales@wiseguyreports.com
www.WiseGuyReports.com
Ph: +1-646-845-9349 (US)
Ph: +44 208 133 9349 (UK)
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