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+15% CAGR to Be Achieved by Mobile Applications Market (Store Type - Native (On-deck), Third-Party (Off-deck)) by Global Trend, Segmentation and Opportunities Forecast To 2020

Mobile applications often stand in contrast to desktop applications which run on desktop computers, and with web applications which run in mobile web browsers rather than directly on the mobile device.
Published 25 June 2018

Global Mobile Applications Market Report 2020,” Software applications designed to run on mobile computing devices such as smartphones, tablet PCs and other devices facilitating various functionality are termed mobile applications or mobile apps. These apps can be easily downloaded to mobile devices via the Internet. Typically, mobile apps are downloaded from application distribution platforms such as Google Play Store (Android), Apple App Store, and Windows Phone Store. Mobile applications benefit users by connecting them to various Internet-based services that are commonly accessed from desktop or laptop computers. Moreover, mobile apps can be used as website bookmarking utilities, which helps in accessing mobile-based instant messaging services such as Gmail and other websites. The mobile apps market is majorly dominated by consumer apps such as gaming, messaging, social networks, and services.

The prognosis of the said market across all sectors is obtainable in terms of CAGR and other important factors such as the growth rates and the cutting-edge opportunities. With the growing usage of Internet-based services globally, the demand for online mobile apps is expected to rise significantly. However, the mobile applications market might be affected due to the significant advantages of mobile websites over the mobile apps.

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Mobile applications market is anticipated to clock an impressive +15% CAGR for the forecast period between 2014 and 2020. Expanding at this pace, the opportunities in the market will translate into a revenue of US+$53 bn by the end of 2020.

Top Key vendors: Apple, Inc., BlackBerry Limited, QBurst, Sourcebits, Inc., Softeq Development Corporation, WillowTree Apps, Inc., Microsoft Corporation, Handmark Inc., OpenXcell Tehnolabs Pvt. Ltd., Y Media Labs, Inc., Google, Inc.

The penetration of smartphones is majorly seen in the age group of 15 to 40 years. This boosts the demand for mobile apps in the games and entertainment category. Additionally, there are large numbers of mobile gaming apps and mobile entertainment apps available, which encourages their adoption around the globe. Thus, the games and entertainment category is expected to remain dominant in the global mobile applications market in the coming years.

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Table of Content:

Chapter 1 Mobile Applications Market Overview

Chapter 2 Global Economic Impact on Industry

Chapter 3 Global Market Competition by Manufacturers

Chapter 4 Global Production, Revenue (Value) by Region

Chapter 5 Global Supply (Production), Consumption, Export, Import by Regions

Chapter 6 Global Production, Revenue (Value), Price Trend by Type

Chapter 7 Global Market Analysis by Application

Chapter 8 Manufacturing Cost Analysis

Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers

Chapter 10 Marketing Strategy Analysis, Distributors/Traders

Chapter 11 Market Effect Factors Analysis

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