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Gaming Headset 2018 Global Market Key Players - Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Logitech.....
Wiseguyreports.Com Adds “Gaming Headset – Global Market Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and Forecast to 2025” To Its Research Database.
Description:
This report studies the global market size of Gaming Headset in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Gaming Headset in these regions.
This research report categorizes the global Gaming Headset market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels, distributors and Porter's Five Forces Analysis.
The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.
Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China’s product often copied other company’s product. Many foreign manufacturers have OEM in china.
Currently the global top three external sale manufacturers are: Turtle Beach, Sony and Sennheiser, their revenue market share is over 4%.
With the rapid growth of the national economy as well as the rapid development of downstream industries, Chinese people is becoming more and more wealthiest, along with the increasing life quality, the requirement of environmental protection is increasing, the technology upgrade of Gaming Headset is a trend, after the revolution, the industry will have more benign development.
In 2017, the global Gaming Headset market size was xx million US$ and is forecast to xx million US in 2025, growing at a CAGR of xx% from 2018. The objectives of this study are to define, segment, and project the size of the Gaming Headset market based on company, product type, application and key regions.
The various contributors involved in the value chain of Gaming Headset include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in the Gaming Headset include
Turtle Beach
Sony
Sennheiser
PDP-Pelican
Skullcandy
Microsoft (XBOX)
Plantronics
Logitech
Somic
SteelSeries
Audio-Technica
Creative Technology
Cooler Master
Big Ben
Corsair
Mad Catz-TRITTON
Gioteck
Accessories 4 Technology
Trust International
Kotion Electronic
Hama GmbH
Thrustmaster
Razer
Genius
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Market Size Split by Type
Supra-Aural
Circumaural
Canalphones
Backphones
Others
Market Size Split by Application
Wired USB/Analog 3.5mm
Wireless USB Transmitter
Near Field Communication (NFC)
Others
Market size split by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
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Table of Content:
1 Study Coverage
1.1 Gaming Headset Product
1.2 Key Market Segments
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global Gaming Headset Market Size Growth Rate by Type
1.4.2 Supra-Aural
1.4.3 Circumaural
1.4.4 Canalphones
1.4.5 Backphones
1.4.6 Others
1.5 Market by Application
1.5.1 Global Gaming Headset Market Size Growth Rate by Application
1.5.2 Wired USB/Analog 3.5mm
1.5.3 Wireless USB Transmitter
1.5.4 Near Field Communication (NFC)
1.5.5 Others
1.6 Study Objectives
1.7 Years Considered
……
11 Company Profiles
11.1 Turtle Beach
11.1.1 Turtle Beach Company Details
11.1.2 Company Description
11.1.3 Sales, Revenue and Gross Margin of Gaming Headset
11.1.4 Gaming Headset Product Description
11.1.5 Recent Development
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Company Description
11.2.3 Sales, Revenue and Gross Margin of Gaming Headset
11.2.4 Gaming Headset Product Description
11.2.5 Recent Development
11.3 Sennheiser
11.3.1 Sennheiser Company Details
11.3.2 Company Description
11.3.3 Sales, Revenue and Gross Margin of Gaming Headset
11.3.4 Gaming Headset Product Description
11.3.5 Recent Development
11.4 PDP-Pelican
11.4.1 PDP-Pelican Company Details
11.4.2 Company Description
11.4.3 Sales, Revenue and Gross Margin of Gaming Headset
11.4.4 Gaming Headset Product Description
11.4.5 Recent Development
11.5 Skullcandy
11.5.1 Skullcandy Company Details
11.5.2 Company Description
11.5.3 Sales, Revenue and Gross Margin of Gaming Headset
11.5.4 Gaming Headset Product Description
11.5.5 Recent Development
11.6 Microsoft (XBOX)
11.6.1 Microsoft (XBOX) Company Details
11.6.2 Company Description
11.6.3 Sales, Revenue and Gross Margin of Gaming Headset
11.6.4 Gaming Headset Product Description
11.6.5 Recent Development
11.7 Plantronics
11.7.1 Plantronics Company Details
11.7.2 Company Description
11.7.3 Sales, Revenue and Gross Margin of Gaming Headset
11.7.4 Gaming Headset Product Description
11.7.5 Recent Development
11.8 Logitech
11.8.1 Logitech Company Details
11.8.2 Company Description
11.8.3 Sales, Revenue and Gross Margin of Gaming Headset
11.8.4 Gaming Headset Product Description
11.8.5 Recent Development
11.9 Somic
11.9.1 Somic Company Details
11.9.2 Company Description
11.9.3 Sales, Revenue and Gross Margin of Gaming Headset
11.9.4 Gaming Headset Product Description
11.9.5 Recent Development
11.10 SteelSeries
11.10.1 SteelSeries Company Details
11.10.2 Company Description
11.10.3 Sales, Revenue and Gross Margin of Gaming Headset
11.10.4 Gaming Headset Product Description
11.10.5 Recent Development
11.11 Audio-Technica
11.12 Creative Technology
11.13 Cooler Master
11.14 Big Ben
11.15 Corsair
11.16 Mad Catz-TRITTON
11.17 Gioteck
11.18 Accessories 4 Technology
11.19 Trust International
11.20 Kotion Electronic
11.21 Hama GmbH
11.22 Thrustmaster
11.23 Razer
11.24 Genius
Continued…..
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