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Visual Technologies in Education Market 2017: Company Profiles, Market Segments Landscape and Demand by Forecast To 2021

Research analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021.
Published 17 January 2018
A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.

Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.

Research report, Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

​The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
Request sample copy of this report at: http://www.orbisresearch.com/contacts/request-sample/386729
Visual Technologies in Education Market


Companies Mentioned:

Alchemy VR, EON Reality, Magic Leap, Oculus, Qlik, Stratasys, VR, DAQRI, QuiverVision, Gamooz, Discovery Communication, Google, Seiko EPSON, HTC Global Services, Zebronics, LG Electronics, Homido, Immersive VR Education, 3D Systems, Meta, ExOne, Blippar, and InGage.

Covered in this report
The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.

Key vendors
  • Alchemy VR
  • EON Reality
  • Magic Leap
  • Oculus
  • Qlik
  • Stratasys
  • VR
Other prominent vendors
  • DAQRI
  • QuiverVision
  • Gamooz
  • Discovery Communication
  • Google
  • Seiko EPSON
  • HTC Global Services
  • Zebronics
  • LG Electronics
  • Homido
  • Immersive VR Education
  • 3D Systems
  • Meta
  • ExOne
  • Blippar
  • InGage
Market driver
  • Surging investments in improving technology infrastructure
  • For a full, detailed list, view our report
Market challenge
  • High hardware price due to steep R&D expenditure
  • For a full, detailed list, view our report
Market trend
  • Rising popularity of IoT and wearable devices
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?
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